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  1. 2 points
    Real Life always has a way of intruding, doesn't it...
  2. 1 point
    STRAFE®, a fast-paced, roguelike first-person shooter with plenty of guts, gusto, and gung-ho attitude, is now available, DRM-free on GOG.com! Watch a preview of STRAFE® here: For more information on this awesome new game, including how to buy, check out https://www.gog.com/game/strafe QuakeOne.com has an exclusive giveaway - here's your chance to win a copy of this new FPS! Visit this forum post for more information on how you can get your hands on a free download STRAFE®! Update> Giveway of free STRAFE keys will happen on Sunday, May 21st. You have until 3:00pm CST on 5/21 to enter here! Update #2 > Entries extended until today, 5/22 5:00pm CST. Hurry up and enter!!!
  3. 1 point
    If there were ever a game whose gameplay was a homage to Quake, it's Strafe....
  4. 1 point
    Thanks for the heads up Dutch, the going in and out and back through another door always made me wonder on start maps like this. In the original start map, it's very evident as to what difficulty you're picking, even when you change your mind and go back through the teleporter. You know which is activated.
  5. 0 points
    I forgot to post the next 2 parts! Enjoy! [ame] [/ame] [ame] [/ame]
  6. 0 points
    You bet. Personally I hate the skill select hallways, even in original quake. I'm a huge fan of the button select feature, as seen in the arcane dimensions start map. There's no mistaking what you've chosen, and you can't pick one on accident.
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